Posted on September 28, 2016
grep ‐‐week 39
This week’s headlines in procedural generation and design: Jotun creators unveil eldritch-horror adventure Sundered @destructoid.com This game was just announced, describing itself as ‘replayable Metroidvania’, which is another way of saying ‘I want everyone to click on my… Read More
Posted on September 27, 2016
where to begin?
Over the weekend I started hacking up the framework to my new Unity project, which is always a fun place to be. I’ve built the core to many game systems, and the early days are full of possibilities. … Read More
Posted on September 21, 2016
grep ‐‐week 38
In the news each week (games industry and elsewhere) I tend to come across interesting bits related to roguelikes, procedural generation, cyberpunk, the singularity, etc. You know, all of the important things in life. I suppose it could… Read More
Posted on September 20, 2016
procedural metaphor
I was cleaning up my dev archive and looking through some old idea files today, and I found a note labeled ‘procgen.txt’ from a few years ago. It had some provocative quotes from a talk that Brian Eno… Read More