grep ‐‐week 40

Simple mechanics, complex puzzle creation
@gamasutra.com
A nice technical overview for creating a procedural puzzle generator.

The Daggerfall Paradox
@slate.com
“Call it the paradox of procedural gaming: The less personality a game has, the more personal our own time with it can become.”

Sea of Thieves Will Not Have A Procedurally Generated World
@gamingbolt.com
This has now become the standard procedural generation quote of the week — “No Man’s Sky probably poisoned the well for a very long time to come, as far as procedural generation in major games goes.”