that great ui in the sky

screens

Yesterday I finished laying the groundwork for the core systems in my new game project! I have a state machine that manages basic application flow, spawns the environment, the player, and the camera into the scene, then resets… Read More

grep ‐‐week 40

Simple mechanics, complex puzzle creation @gamasutra.com A nice technical overview for creating a procedural puzzle generator. The Daggerfall Paradox @slate.com “Call it the paradox of procedural gaming: The less personality a game has, the more personal our own… Read More

interface

I did some coding this weekend on the core framework to Refuge/0 and was faced with the always interesting problem of how to interface your game systems with Unity. I’ve worked with Unity professionally for the last 6… Read More