Posted on November 30, 2016
grep ‐‐week 48
The theme this week is: back to normal. The Extremely Strange World of Infinite Dungeon Video Games @atlasobscura The headline doesn’t really pay off in this article that turns out to mostly be about promoting some guy’s art… Read More
Posted on November 27, 2016
anecdote: learning the rules
I’m beginning to experiment with game design via anecdote. The idea is to tell a quick story told from the point of view of the player that helps to describe the features that might exist in a game…. Read More
Posted on November 26, 2016
write what you know
I am writer of code. I am not a writer of literature. Once I wrote and illustrated a piece of underwater adventure fiction — I was in 2nd grade and my teacher pinned it to the hallway wall… Read More
Posted on November 23, 2016
grep ‐‐week 47
I’ve been noticing a trend on game news sites and blogs in the last few months. There is a growing movement of vocal critics of the state of the industry, which is very encouraging. From AAA to indie… Read More
Posted on November 16, 2016
grep ‐‐week 46
The theme of this week’s grep is: catching up. Procedural Generation, and the problem of Player Perception @gamasutra This is really more about UX than procgen, but he’s trying to get players to explore his procedurally generated spaces… Read More