anecdote: learning the rules

I’m beginning to experiment with game design via anecdote.  The idea is to tell a quick story told from the point of view of the player that helps to describe the features that might exist in a game.

You approach a sports bar.  The bouncer takes note of your total lack of team colors, home or away, and nods you through.  The game is already on.  You order a beer at the bar and stand in the back of the crowded room.

“Joe Baller passes the billet… and… it’s a superhit!”
How do you react?
–> Cheer loudly.
x Boo loudly.
x Sip your beer.

The crowd turns and looks a you, wondering what kind of asshole would cheer a superhit.  Clearly you haven’t yet learned the rules of blernsball.  You put down your beer and slink out of the bar.