anecdote: changing the rules

The player explores the world and makes a discovery that has profound consequences: it might challenge the beliefs of every NPC, alter the simulated course of history, or modify core rules of the game.

You wonder what the hell you’re doing out here in the outer wastelands, chuckling to yourself at the sheer improbability of the sight: the eldest son of a High Priest of Scepticism, sitting in a hole in the desert, about to make the discovery of a thousand lifetimes.

With a deep breath you reach down into the hole and pull out a rock.  It’s heavier than you thought it would be.  You blow the dust off, enough to reveal a hint of neat rows of hieroglyphics.  Clouds begin forming overhead, and you think you hear a low rolling thunder in the distance.

“It’s about time,” you hear whispered in your ear.  You turn but nobody is there.

“God?”

“Of course.  Wanna learn how to fly?”

Your dad is going to be so mad at you.