Posted on December 20, 2016
anecdote: rules of fashion
Whether we realize it or not, we live in a rule-based society. There are social norms that everyone is expected to play by. Video games rarely leave the realms of war or fantasy — places where we can… Read More
Posted on December 3, 2016
anecdote: changing the rules
The player explores the world and makes a discovery that has profound consequences: it might challenge the beliefs of every NPC, alter the simulated course of history, or modify core rules of the game. You wonder what the… Read More
Posted on November 27, 2016
anecdote: learning the rules
I’m beginning to experiment with game design via anecdote. The idea is to tell a quick story told from the point of view of the player that helps to describe the features that might exist in a game…. Read More