Posted on November 16, 2016
grep ‐‐week 46
The theme of this week’s grep is: catching up. Procedural Generation, and the problem of Player Perception @gamasutra This is really more about UX than procgen, but he’s trying to get players to explore his procedurally generated spaces… Read More
Posted on October 26, 2016
grep ‐‐week 43
The theme of this week’s grep is: phoning it in. Sid Meier’s Psychology of Game Design @GDCvault Lots of great stuff in this video, but most relevant here is the part about the psychology of random number generators:… Read More
Posted on October 19, 2016
grep ‐‐week 42
This week in procedural generation… It’s Time For Spore 2 @rockpapershotgun “Yet the sum is more than the parts, mostly due to the ability to subscribe to curated lists of creatures created by other users. Tick a few… Read More
Posted on October 12, 2016
grep ‐‐week 41
Your weekly news aggregator… John Carmack says VR devs are “coasting on novelty” @gamesindustry.biz “Find old-timers, anybody that worked on an Xbox or an original Gamecube or something like that, and tell them your minimum clock speed is… Read More
Posted on October 5, 2016
grep ‐‐week 40
Simple mechanics, complex puzzle creation @gamasutra.com A nice technical overview for creating a procedural puzzle generator. The Daggerfall Paradox @slate.com “Call it the paradox of procedural gaming: The less personality a game has, the more personal our own… Read More