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Maze GeneratorThis interactive maze generator is a proof of concept of a procedural framework for creating dungeons and labyrinths. The input is a simple seed defining a pattern of walls and hallways. This seed is fed into a recursive algorithm that, with just a few small variants, can produce vastly different types of environments.
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Neural NetThe first program I ever ported was a neural network example found on the web, which I ported to Commodore64. Recently I found a printout of that old code, so I ported it to C++ with QBlock! This simple program allows you create images and teach them to the neural net. Once you've taught it a few things you can generate random images and the neural network will identify patterns out of the 'noise'. We've just barely scratched the surface of applications for artificial learning and I think this will be an incredibly important field in the near future, not just for video games and science, but for the public in general.
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Boldly Go"Engage!"
Star Trek: The Next Generation is a registered trademark of Paramount Pictures. For Educational Use Only! This project demonstrates how 3D effects can be easily made with ActionScript 3 in a 2D environment. Click on the above image to start the demo.
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