QBlock Library
QBlock
is a cross-platform rapid-prototyping game library written by me from scratch in
C++. QBlock leverages the power of popular free and open source technologies to create a complete game development package.
Features
|
>>
|
- Dynamic asset management
- Particle systems
- 2D & 3D special effects
- GUI widgets
- Lua Scripting
|
- 3D model support
- Tile engine
- Scrolling playfields
- Basic physics & collisions
- ...and more!
|
Want to see some code? The complete
API documentation
is generated via Doxygen after every release.
QParticles
QParticles
is the QBlock particle system creation tool, a front-end to the extensive particle system class in the QBlock library, allowing you to make wicked special effects in no time!
explosions
|
fountains
|
use your imagination!
|
Also check out my previous work with particle systems published in the book Deconstructing Golden Tee Live by Joe Kraynak.
QModelViewer
|
QModelViewer
is the QBlock 3D model viewing tool. This tool allows artists to quickly examine
their models in an in-game environment to check animations, skin texturing, lighting, etc.
before submitting the model into the asset pipeline. QBlock supports MD2 (Quake2) and DAE (Collada) models.
|
|